Best Warhammer Game Books of 2025

Wilson Cook Avatar
Wilson Cook
Last Updated: May 12, 2023

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Warhammer game books are an essential resource for anyone looking to dive into the world of Warhammer. These books provide players with detailed information on the game's rules, lore, and strategies, allowing them to fully immerse themselves in the game's rich universe. Whether you're a seasoned veteran or a newcomer to the world of Warhammer, these game books offer something for everyone. With beautifully crafted artwork and engaging storytelling, Warhammer game books are a must-have for any fan of the franchise.

At a Glance: Our Top Picks

The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series) Cover #TOP 1
The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series)
ftb score rating icon 9.9
The Game Master's Book of Non-Player Characters: 500+ unique bartenders, brawlers, mages, merchants, royals, rogues, sages, sailors, warriors, weirdos ... RPG adventures (The Game Master Series) Cover #TOP 2
The Game Master's Book of Non-Player Characters: 500+ unique bartenders, brawlers, mages, merchants, royals, rogues, sages, sailors, warriors, weirdos ... RPG adventures (The Game Master Series)
ftb score rating icon 9.8
The Game Master's Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (The Game Master Series) Cover #TOP 3
The Game Master's Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (The Game Master Series)
ftb score rating icon 9.6

Top 10 Warhammer Game Books

The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series)

Ashworth, Jeff
Hilton, Kyle
Bhullar, Jasmine
Three Black Halflings
Jun 21, 2022
The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series) Cover
The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series)

The Game Master's Book of Traps, Puzzles and Dungeons is a comprehensive tool for Game Masters looking to add excitement and challenge to their RPG adventures. With over 60 puzzles, 60 traps, and 50 modular dungeon chambers, GMs have endless options to create unique and engaging scenarios. The technical illustrations and top-down location maps are beautifully rendered, and the addition of three one-shot adventures written by RPG influencers makes this book a must-have for any GM's collection. Overall, The Game Master's Book of Traps, Puzzles and Dungeons is a fantastic resource for GMs looking to take their game to the next level.

The Game Master's Book of Non-Player Characters: 500+ unique bartenders, brawlers, mages, merchants, royals, rogues, sages, sailors, warriors, weirdos ... RPG adventures (The Game Master Series)

Ashworth, Jeff
Stanko, John
Kalle, Jasmine
Bhullar, Jasmine
Egloff, Ben
Oct 5, 2021
The Game Master's Book of Non-Player Characters: 500+ unique bartenders, brawlers, mages, merchants, royals, rogues, sages, sailors, warriors, weirdos ... RPG adventures (The Game Master Series) Cover
The Game Master's Book of Non-Player Characters: 500+ unique bartenders, brawlers, mages, merchants, royals, rogues, sages, sailors, warriors, weirdos ... RPG adventures (The Game Master Series)

The Game Master's Book of Non-Player Characters is a must-have addition to any dungeon master's library. With over 500 unique NPCs, this book is perfect for filling in the gaps in your campaign when your players take an unexpected turn or when a location needs more fleshed-out characters. Jeff Ashworth's book is well-organized, easy to navigate, and includes hand-drawn illustrations of select characters. The three bonus adventures and foreword by online influencer Jasmine Bhullar make this book an even more valuable resource. Overall, The Game Master's Book of Non-Player Characters is an excellent tool for any dungeon master looking to enhance their storytelling and provide a memorable experience for their players.

The Game Master's Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (The Game Master Series)

Ashworth, Jeff
Kalle, Jasmine
Shea, Michael
Media Lab Books
Sep 15, 2020
The Game Master's Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (The Game Master Series) Cover
The Game Master's Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand (The Game Master Series)

The Game Master's Book of Random Encounters is a massive tome that offers a solution to every GM's problem of players choosing what they have not prepared for. The book is divided into location categories and features maps for 19 unique spaces, each with encounter tables that help GMs populate a given location on the fly. The book also includes a one-shot generator that features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. With a Random NPC Generator and Party Makeup Maker, this book is a must-have for any GM looking to add spontaneity to their game.

The Game Master’s Book of Villains, Minions and Their Tactics: Epic new antagonists for your PCs, plus new minions, fighting tactics, and guidelines ... RPG adventures (The Game Master Series)

Hübrich, Aaron
Dillon, Dan
Pinto, Jim
Syrene, Vall
Lafort, Alexander
Henrickson, Hunter
Colville, Matt
Sikora, Ted
Oct 31, 2023
The Game Master’s Book of Villains, Minions and Their Tactics: Epic new antagonists for your PCs, plus new minions, fighting tactics, and guidelines ... RPG adventures (The Game Master Series) Cover
The Game Master’s Book of Villains, Minions and Their Tactics: Epic new antagonists for your PCs, plus new minions, fighting tactics, and guidelines ... RPG adventures (The Game Master Series)

The Game Master’s Book of Villains, Minions and Their Tactics is a must-have for any Dungeons & Dragons game master. This deluxe edition from Jetpack7 includes over two dozen deadly BBEGs, including five new villains exclusive to this edition, and tactics for over 75 different minions and Big Bads. The book is reedited and redesigned, with exclusive guidelines for creating original villains and minions, as well as three exciting one-shot adventures. The book provides tips and strategies that readers can use to “drag and drop” a BBEG into a new or existing game, with full-color illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. This book is an essential addition to any game master’s library.

The Game Master’s Handbook of Proactive Roleplaying: Guidelines and strategies for running PC-driven narratives in 5E adventures (The Game Master Series)

Fishel, Jonah
Fishel, Tristan
Di, Ginny
Ashworth, Jeff
Oct 17, 2023
The Game Master’s Handbook of Proactive Roleplaying: Guidelines and strategies for running PC-driven narratives in 5E adventures (The Game Master Series) Cover
The Game Master’s Handbook of Proactive Roleplaying: Guidelines and strategies for running PC-driven narratives in 5E adventures (The Game Master Series)

The Game Master's Handbook of Proactive Roleplaying is a must-read for any Dungeons & Dragons game master looking to break out of the predictable action/reaction cycle. This book provides guidelines and strategies for running player-driven narratives that put all the choices in the hands of the players. The proactive approach ensures every session is high-stakes and an absolute blast, putting the players and their characters in the driver's seat. The book also includes writer's block-breaking charts, case studies, and templates. Overall, this book is unique in its approach to TTRPG gameplay and is highly recommended for any game master looking to re-energize their players and their game.

#TOP 6

Dungeons & Dragons Art & Arcana [Special Edition, Boxed Book & Ephemera Set]: A Visual History

Witwer, Michael
Newman, Kyle
Peterson, Jon
Witwer, Sam
Manganiello, Joe
Ten Speed Press
Oct 23, 2018
Dungeons & Dragons Art & Arcana [Special Edition, Boxed Book & Ephemera Set]: A Visual History Cover
Dungeons & Dragons Art & Arcana [Special Edition, Boxed Book & Ephemera Set]: A Visual History

The Dungeons & Dragons Art & Arcana [Special Edition, Boxed Book & Ephemera Set]: A Visual History is a must-have for fans of the iconic game brand. This deluxe package contains more than 700 pieces of artwork, sketches, and illustrations that showcase the evolution of the brand and its continued influence on pop culture and fantasy. The book also includes 10 high-quality prints of classic D&D artwork and an unpublished original version of the game's infamous adventure module, Tomb of Horrors. With unparalleled access to the archives of Wizards of the Coast and top collectors, this is the most comprehensive collection of D&D imagery ever assembled. The book's design, including original illustrations by D&D artist Hydro74, makes it the ultimate collectible for fans worldwide.

Fantasy Maps Isometric Dungeons: Fantasy Maps for Game Master - Collection of 35 full-color Isometric Dungeons for Tabletop RPG (Tabletop Role Playing Game) (Fantasy Maps for RPG)

De Architecturart, Edition
Tavernier, Guillaume
Jan 16, 2023
Fantasy Maps Isometric Dungeons: Fantasy Maps for Game Master - Collection of 35 full-color Isometric Dungeons for Tabletop RPG (Tabletop Role Playing Game) (Fantasy Maps for RPG) Cover
Fantasy Maps Isometric Dungeons: Fantasy Maps for Game Master - Collection of 35 full-color Isometric Dungeons for Tabletop RPG (Tabletop Role Playing Game) (Fantasy Maps for RPG)

Fantasy Maps Isometric Dungeons is a collection of 35 full-color isometric dungeons for tabletop RPGs. It is an excellent tool for Game Masters who need inspiration for their next adventure. The illustrations in this book make it easier to visualize the locations of the dungeons, and the convenient size of 8.5 x 11 inches makes it easy to carry around. The high-quality glossy cover and white paper add to the overall experience. Whether you're a new or experienced Game Master, this book is a must-have.

#TOP 8

Warhammer Fantasy Roleplay 4e Core

Cubicle 7
Cubicle 7 Entertainment Ltd
Nov 14, 2018
Warhammer Fantasy Roleplay 4e Core Cover
Warhammer Fantasy Roleplay 4e Core

The Warhammer Fantasy Roleplay 4e Core is a game book that takes readers into a world of perilous adventure. Published by Cubicle 7 Entertainment Ltd, it promises a grim and dark atmosphere that will keep players on their toes. The book is a great resource for players who want to explore the Warhammer universe and create their own stories. It provides detailed information on the game mechanics, character creation, and the setting. The writing is engaging and captures the essence of the Warhammer world. Overall, the Warhammer Fantasy Roleplay 4e Core is a must-have for fans of the franchise and those who enjoy tabletop roleplaying games.

The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games (The Books of Random Tables)

Davids, Matt
dicegeeks
Aug 19, 2019
The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games (The Books of Random Tables) Cover
The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games (The Books of Random Tables)

The Book of Random Tables: Quests is a valuable resource for game masters of Dungeons & Dragons or Pathfinder. The book offers 1000 adventure ideas organized in random tables, allowing the GM to easily find inspiration for their next game session. The tables cover a range of topics, from story hooks to globe-spanning adventures, and even include meta-quests that can be used as micro-quests. The book is a time-saver for GMs looking to cut down on their prep time. Overall, the book is a must-have for any fantasy tabletop RPG GM.

Town Maps for Game Master: 50 Unique and Customizable Regional Maps for Tabletop Role-Playing Games (RPG Maps for Game Master)

Silent Wave Press
Oct 15, 2021
Town Maps for Game Master: 50 Unique and Customizable Regional Maps for Tabletop Role-Playing Games (RPG Maps for Game Master) Cover
Town Maps for Game Master: 50 Unique and Customizable Regional Maps for Tabletop Role-Playing Games (RPG Maps for Game Master)

Town Maps for Game Master is a must-have asset for any tabletop RPG player or Game Master. This book contains 50 unique and customizable regional maps, each with an additional dot grid notebook-style page for story description, encounter details, or extra space for mapping. The index page makes it easy to navigate to the desired map quickly. The maps are created with free graphics generator cleared for commercial use and printed on high-quality white paper. The convenient size of 8.5 in x 8.5 in and premium matte-finish cover design make it a perfect addition to any RPG collection. Overall, this book is an excellent resource for RPG enthusiasts looking for inspiration for their next campaign.

Buying Guide Image

Frequently Asked Questions (FAQs)

1. What books do I need to play Warhammer?

Core Rules You Will Need: Warhammer 40,000 Rulebook. The Codex for your army, and its relevant Psychic Awakening book if that's still current. The latest edition of Chapter Approved – the Munitorum Field Manual and the Grand Tournament Missions pack.

2. How many Warhammer books are there total?

There are over 350 books set in the Warhammer 40K universe so it only seems appropriate that it be included in that most remarkable of all books, The Hitchhiker's Guide to the Galaxy.

3. Is Warhammer based on books?

After the creation of the Warhammer Fantasy universe by Games Workshop, novels were published by GW Books and Boxtree Limited, but subsequently novels have been published by the Black Library, including translations to French and German.

Editor's Notes

During our warhammer game book research, we found 355 warhammer game book products and shortlisted 10 quality products. We collected and analyzed 16,800 customer reviews through our big data system to write the warhammer game books list. We found that most customers choose warhammer game books with an average price of $16.14.

Written by
Wilson Cook Avatar

Wilson Cook is a talented writer who has an MFA in creative writing from Williams College and has published more than 50 books acquired by hundreds of thousands of people from various countries by now. He is an inveterate reading lover as he has read a vast amount of books since childhood.