Best Computer Graphics Books of 2025

Wilson Cook Avatar
Wilson Cook
Last Updated: Jan 13, 2025

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Computer graphics books are essential for anyone interested in learning about digital art and design. These books cover a wide range of topics, from the basics of graphic design to advanced techniques in 3D modeling and animation. They are written by experienced professionals in the field and provide step-by-step instructions and helpful tips for creating stunning visuals. Many computer graphics books also come with accompanying software and online resources, making it easy to practice and apply what you've learned. Whether you're a student, hobbyist, or professional, computer graphics books are a valuable resource for anyone looking to improve their skills and expand their knowledge in the world of digital art.

At a Glance: Our Top Picks

Computer Graphics: Principles and Practice Cover #TOP 1
Computer Graphics: Principles and Practice
ftb score rating icon 9.9
Fundamentals of Computer Graphics: International Student Edition Cover #TOP 2
Fundamentals of Computer Graphics: International Student Edition
ftb score rating icon 9.8
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments Cover #TOP 3
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
ftb score rating icon 9.6

Top 10 Computer Graphics Books

Computer Graphics: Principles and Practice

Hughes, John
van Dam, Andries
McGuire, Morgan
Sklar, David
Foley, James
Feiner, Steven
Akeley, Kurt
Addison-Wesley Professional
Jul 10, 2013
Computer Graphics: Principles and Practice Cover
Computer Graphics: Principles and Practice

Computer Graphics: Principles and Practice is a comprehensive resource for anyone interested in the field. This third edition has been completely rewritten, providing updated coverage of key concepts, algorithms, technologies, and applications. The book covers both the principles and the mathematics underlying computer graphics, making it an essential reference for both practitioners and students. The text is presented in full color, with exercises, programming problems, and hands-on projects to reinforce topics. This book is a valuable addition to any 3D graphic design book collection and is highly recommended for those interested in modern approaches and current computer graphics practice.

#TOP 2

Fundamentals of Computer Graphics: International Student Edition

Marschner, Steve
Shirley, Peter
Sep 30, 2021
Fundamentals of Computer Graphics: International Student Edition Cover
Fundamentals of Computer Graphics: International Student Edition

Fundamentals of Computer Graphics, Fifth Edition, serves as an essential resource for both students and professionals in the field of computer graphics. This edition emphasizes geometric intuition while covering vital concepts such as ray tracing, rasterization, and texture mapping, making it suitable for introductory courses. With significant updates to chapters and contributions from renowned experts, the book enhances clarity and flow. Overall, this edition stands out for its balance of informal style and precise technical content, making it an invaluable tool for aspiring and experienced graphics programmers alike.

#TOP 3

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Byl, Penny de
Nov 30, 2022
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments Cover
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

"Mathematics for Game Programming and Computer Graphics" serves as a comprehensive guide to the essential mathematical principles needed for creating and manipulating 3D environments. Utilizing Python, Pygame, and PyOpenGL, the book offers practical exercises that cover everything from basic trigonometry to advanced vertex shaders. This hands-on approach not only demystifies the mathematics behind graphics but also equips readers with the skills to develop their own applications. Overall, this book stands out for its focus on practical learning and its ability to bridge the gap between mathematics and real-world game development, making it an invaluable resource for aspiring game programmers and graphic designers.

Physically Based Rendering, fourth edition: From Theory to Implementation

Pharr, Matt
Jakob, Wenzel
Humphreys, Greg
Mar 28, 2023
Physically Based Rendering, fourth edition: From Theory to Implementation Cover
Physically Based Rendering, fourth edition: From Theory to Implementation

The fourth edition of Physically Based Rendering is the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field. The book offers a comprehensive update on photorealistic computer graphics and physically-based approaches to rendering. It describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book’s leading-edge algorithms, software, and ideas equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This book is an essential text for professionals learning about and working in the field.

#TOP 5

Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)

Schneider, Philip
Eberly, David H.
Morgan Kaufmann
Oct 10, 2002
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) Cover
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)

Geometric Tools for Computer Graphics is an essential resource for anyone involved in graphics programming, offering a comprehensive collection of solutions to common geometric problems. The book presents each problem with clear diagrams and easy-to-follow pseudocode, making it accessible for both novices and experienced programmers alike. What sets this book apart is its structured approach, allowing readers to focus on specific issues relevant to their work. With its robust solutions and thorough explanations, this book not only saves time but also empowers readers to tackle complex challenges in both 2D and 3D graphics.

#TOP 6

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

Vince, John
Apr 27, 2022
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) Cover
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

Mathematics for Computer Graphics by John Vince is a thorough exploration of the mathematical foundations essential for computer graphics, including topics such as algebra, trigonometry, and geometric transforms. This sixth edition is enriched with approximately 150 worked examples and over 330 illustrations, making complex concepts more accessible. The book serves both as a textbook for courses and a self-study guide for aspiring researchers. Its comprehensive coverage and engaging approach make it an invaluable resource for anyone looking to deepen their understanding of mathematics in the realm of computer graphics.

3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Kosarevsky, Sergey
Latypov, Viktor
Aug 25, 2021
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan Cover
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

The 3D Graphics Rendering Cookbook is a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan. The book covers the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. By the end of this 3D rendering book, readers will have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

#TOP 8

Fundamentals of Computer Graphics

Marschner, Steve
Shirley, Peter
A K Peters/CRC Press
Dec 18, 2015
Fundamentals of Computer Graphics Cover
Fundamentals of Computer Graphics

Fundamentals of Computer Graphics, Fourth Edition serves as a comprehensive introduction to computer graphics, focusing on essential concepts like ray tracing and rasterization. With contributions from industry experts, this edition enhances the reader's understanding through color illustrations and an intuitive style, covering both basic and advanced topics in graphics algorithms. Overall, this book stands out for its detailed treatment of current graphics technologies and its ability to explain complex principles in an accessible manner, making it an invaluable resource for both aspiring and experienced graphics programmers.

#TOP 9

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Eric Lengyel
Cengage Learning PTR
Jun 2, 2011
Mathematics for 3D Game Programming and Computer Graphics, Third Edition Cover
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

The Mathematics for 3D Game Programming and Computer Graphics, Third Edition, is a comprehensive guide that covers the mathematical concepts necessary for developing 3D computer graphics and game engines. The book starts with basic concepts such as vector geometry and linear algebra and progresses to more advanced topics like illumination and visibility determination. The author, Eric Lengyel, ensures that the reader is not forced to endure gaps in the theory by providing derivations of key results. The third edition has updated illustrations, shader code, and expanded topics. Overall, this book is a valuable resource for professionals in the gaming industry.

#TOP 10

Computer Graphics, C Version (2nd Edition)

Hearn, Donald
Baker, M. Pauline
Prentice Hall
May 24, 1996
Computer Graphics, C Version (2nd Edition) Cover
Computer Graphics, C Version (2nd Edition)

"Computer Graphics, C Version (2nd Edition)" by Hearn and Baker is an essential resource for those looking to understand the principles of computer graphics using the C programming language. This updated edition assumes no prior knowledge of graphics while requiring some familiarity with C, making it accessible for learners. The authors, recognized experts in the field, present fundamental concepts clearly, making complex ideas more digestible. Overall, this book stands out for its practical approach and comprehensive coverage, making it a valuable addition to any computer graphics enthusiast's library.

Buying Guide Image

Frequently Asked Questions (FAQs)

1. Is computer graphics hard to learn?

TL;DR: It's because there's a lot of communication going on between the CPU and GPU. At its core, graphics programming is not complicated. It's just a bunch of triangles, multiplying them by matrices. That's basically all there is to it.

2. What is computer graphics for beginners?

Computer Graphics is used where a set of images needs to be manipulated or the creation of the image in the form of pixels and is drawn on the computer. Computer Graphics can be used in digital photography, film, entertainment, electronic gadgets, and all other core technologies which are required.

3. What are the subjects in computer graphics?

In Computer Graphics course, students are usually taught subjects like 2D design, 3D design, web design, animation design, image processing etc. The concept of Physics, Optics, and Geometry are largely used in Computer Graphics.

Editor's Notes

During our computer graphics book research, we found 16 computer graphics book products and shortlisted 10 quality products. We collected and analyzed 5,630 customer reviews through our big data system to write the computer graphics books list. We found that most customers choose computer graphics books with an average price of $80.74.

Written by
Wilson Cook Avatar

Wilson Cook is a talented writer who has an MFA in creative writing from Williams College and has published more than 50 books acquired by hundreds of thousands of people from various countries by now. He is an inveterate reading lover as he has read a vast amount of books since childhood.