Best OpenGL Software Programming Books of 2025

Wilson Cook Avatar
Wilson Cook
Last Updated: Apr 28, 2023

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OpenGL is a popular graphics library used by programmers to create high-quality 2D and 3D graphics for applications and games. For those looking to learn OpenGL software programming, there are several books available that provide comprehensive guides to the library. These books cover everything from the basics of OpenGL programming to advanced topics like shader programming, lighting and texturing. They also include practical examples and exercises to help readers apply what they've learned. Some popular OpenGL software programming books include "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5," "OpenGL SuperBible: Comprehensive Tutorial and Reference," and "OpenGL ES 3.0 Programming Guide."

At a Glance: Our Top Picks

Real-Time Rendering, Fourth Edition Cover #TOP 1
Real-Time Rendering, Fourth Edition
ftb score rating icon 9.8
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan Cover #TOP 2
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
ftb score rating icon 9.7
Computer Graphics: Principles and Practice Cover #TOP 3
Computer Graphics: Principles and Practice
ftb score rating icon 9.5

Top 10 OpenGL Software Programming Books

Real-Time Rendering, Fourth Edition

Akenine-Möller, Tomas
Haines, Eric
Hoffman, Naty
Pesce, Angelo
Iwanicki, Michael
Hillaire, Sébastien
A K Peters/CRC Press
Aug 6, 2018
Real-Time Rendering, Fourth Edition Cover
Real-Time Rendering, Fourth Edition

The Real-Time Rendering, Fourth Edition, is a comprehensive reference book on three-dimensional interactive computer graphics. It covers a wide range of topics, including acceleration algorithms, graphics APIs, and visual appearance. The latest edition has been updated with a new chapter on virtual reality and augmented reality, making it a must-read for anyone serious about computer graphics. The book has received high praise from industry professionals, with many recommending it as a go-to resource. Overall, this book is an excellent choice for anyone looking to increase their knowledge of computer graphics and stay up-to-date with the latest techniques and practices.

#TOP 2

3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Kosarevsky, Sergey
Latypov, Viktor
Aug 25, 2021
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan Cover
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

The 3D Graphics Rendering Cookbook is a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan. The book covers the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. By the end of this 3D rendering book, readers will have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

Computer Graphics: Principles and Practice

Hughes, John
van Dam, Andries
McGuire, Morgan
Sklar, David
Foley, James
Feiner, Steven
Akeley, Kurt
Addison-Wesley Professional
Jul 10, 2013
Computer Graphics: Principles and Practice Cover
Computer Graphics: Principles and Practice

Computer Graphics: Principles and Practice is a comprehensive resource for anyone interested in the field. This third edition has been completely rewritten, providing updated coverage of key concepts, algorithms, technologies, and applications. The book covers both the principles and the mathematics underlying computer graphics, making it an essential reference for both practitioners and students. The text is presented in full color, with exercises, programming problems, and hands-on projects to reinforce topics. This book is a valuable addition to any 3D graphic design book collection and is highly recommended for those interested in modern approaches and current computer graphics practice.

#TOP 4

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

Sellers, Graham
Kessenich, John
Addison-Wesley Professional
Oct 31, 2016
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) Cover
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

The Vulkan Programming Guide is an authoritative reference for experienced graphics programmers to master the next-generation specification for cross-platform graphics. The book provides example-rich introductions to the portable Vulkan API and the new SPIR-V shading language, and covers topics ranging from drawing to memory, threading to compute shaders, and synchronization to memory management. The book is especially helpful in providing guidance on handling tasks that are now the developer's responsibility. This book is an excellent resource for those upgrading from OpenGL or moving to open-standard graphics APIs for the first time.

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Eric Lengyel
Cengage Learning PTR
Jun 2, 2011
Mathematics for 3D Game Programming and Computer Graphics, Third Edition Cover
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

The Mathematics for 3D Game Programming and Computer Graphics, Third Edition, is a comprehensive guide that covers the mathematical concepts necessary for developing 3D computer graphics and game engines. The book starts with basic concepts such as vector geometry and linear algebra and progresses to more advanced topics like illumination and visibility determination. The author, Eric Lengyel, ensures that the reader is not forced to endure gaps in the theory by providing derivations of key results. The third edition has updated illustrations, shader code, and expanded topics. Overall, this book is a valuable resource for professionals in the gaming industry.

#TOP 6

Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion

de Vries, Joey
Kendall & Welling
Jun 17, 2020
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion Cover
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.

Learn OpenGL is a comprehensive guide to modern OpenGL graphics programming, suitable for both beginners and experienced programmers. The book covers the basics, intermediate, and advanced topics of OpenGL, with clear examples and step-by-step instructions. It also serves as a useful reference for further studies. The accompanying website, learnopengl.com, has been professionally revised and improved over the years, with the help of thousands of readers. Graphics programming may seem daunting, but with Learn OpenGL, anyone can learn to conjure up complete living worlds at their fingertips.

#TOP 7

Computer Graphics: From Pixels to Programmable Graphics Hardware (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series)

Boreskov, Alexey
Shikin, Evgeniy
Chapman and Hall/CRC
Oct 25, 2013
Computer Graphics: From Pixels to Programmable Graphics Hardware (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series) Cover
Computer Graphics: From Pixels to Programmable Graphics Hardware (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series)

This book is a comprehensive guide to modern computer graphics, covering everything from basic mathematical concepts to advanced techniques like procedural modeling and non-photorealistic rendering. The authors provide in-depth guidance on the OpenGL pipeline, using a consistent example to lead readers through rendering, animation, lighting, and bumpmapping. The book also covers current topics like tessellation and geometric shaders, and includes practical exercises, examples, and illustrations. Overall, "Computer Graphics: From Pixels to Programmable Graphics Hardware" is a valuable resource for students and professionals alike, offering up-to-date techniques, algorithms, and API.

#TOP 8

Computer Graphics Programming in OpenGL with C++

Gordon PhD, V. Scott
Clevenger PhD, John L.
Jan 19, 2021
Computer Graphics Programming in OpenGL with C++ Cover
Computer Graphics Programming in OpenGL with C++

This book provides a comprehensive guide to modern 3D graphics shader programming in OpenGL with C++. It covers everything from basic modeling, textures, lighting, and shadows to advanced techniques like tessellation, normal mapping, and noise maps. The new edition includes additional chapters on simulating water, stereoscopy, and ray tracing. The book is designed to be accessible to beginners and professionals alike, with a "teach-yourself" format and numerous code examples. It also includes instructions for both PC/Windows and Macintosh. Overall, this is an excellent resource for anyone interested in mastering 3D graphics skills.

#TOP 9

OpenGL Superbible: Comprehensive Tutorial and Reference

Sellers, Graham
Wright Jr., Richard
Haemel, Nicholas
Addison-Wesley Professional
Jul 21, 2015
OpenGL Superbible: Comprehensive Tutorial and Reference Cover
OpenGL Superbible: Comprehensive Tutorial and Reference

The OpenGL Superbible is a comprehensive guide for developers seeking to learn the ins and outs of OpenGL 4.5, the leading 3D API for real-time computer graphics. The book covers foundational math, rendering techniques, shaders, and much more. It also includes best practices and performance advice for both desktop and mobile platforms. The seventh edition introduces new features of OpenGL 4.5 and thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features. This book is an essential resource for anyone looking to master modern OpenGL development.

#TOP 10

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Matsuda / Lea, Kouichi Matsuda / Rodger Lea
Addison-Wesley Professional
Jul 9, 2013
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) Cover
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

The WebGL Programming Guide is an excellent resource for learning how to create interactive 3D graphics using WebGL and OpenGL. The book provides step-by-step tutorials, realistic examples, and 100 downloadable sample programs that help readers build their skills from basic to advanced techniques. The authors, Dr. Kouichi Matsuda and Dr. Rodger Lea, cover key aspects of WebGL, including core concepts, features, advantages, and integration with other web standards. The book also includes valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings. Overall, this book is a must-read for anyone interested in creating visually appealing web pages and 3D applications with WebGL.

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Editor's Notes

During our opengl software programming book research, we found 221 opengl software programming book products and shortlisted 10 quality products. We collected and analyzed 3,245 customer reviews through our big data system to write the opengl software programming books list. We found that most customers choose opengl software programming books with an average price of $53.02.

Written by
Wilson Cook Avatar

Wilson Cook is a talented writer who has an MFA in creative writing from Williams College and has published more than 50 books acquired by hundreds of thousands of people from various countries by now. He is an inveterate reading lover as he has read a vast amount of books since childhood.